elite dangerous best plasma accelerator engineering
The drawbacks include the high level of pilot skill required to use them effectively (especially against smaller targets), and their huge energy requirements and thermal load. Time: ShortBest Module: ThrustersRequirements: Have a maximum distance of 5,000 LY from your starting location. Nearly every weapon is worth engineering to fine tune their effectiveness or remove some restrictions (like that mandatory -30% thermal load on rails). If you can keep your enemy in your cross-hairs it's a very effective weapon. Bill Turner is a willing co-conspirator of The Club. Male — In-game description Bill Turner is an engineer who specialises in Plasma Accelerators and utilities. Any ship you can aim at your enemy decently with large hardpoints can make use of APA's. Cuz if you familiarize yourself with these things you'll spot windows of opportunity in your next engagement. I use them to shoot things. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. https://elite-dangerous.fandom.com/wiki/Plasma_Accelerator?oldid=132295.

Bill Turner is an engineer who specialises in Plasma Accelerators and utilities. You control your own spaceship in which you can participate in exploring …

Biographical Info

Any Plasma Accelerator (regardless of size) using Plasma Slug requires approximately 110 kilograms (0.11 tons) of fuel per reload (where one reload is five shots). Plasma Accelerators should not be mistaken for Plasma Repeaters, which are a small projectile weapon exclusive to the. It's a nightmare for the victim if you get enough ToT, damn you rinzler xD, New comments cannot be posted and votes cannot be cast, More posts from the EliteDangerous community. This weapon can be modified by Engineers to enhance its abilities. Especially because you don't have to worry about those pesky shields soaking up all of your power. APA are better at it than normal PA due to rate of fire increase, although both work. Many already elaborated good use case scenarios.

This has a devastating effect on the local population, because the terrifying noise of the bea… Quite a bit. Elite: Dangerous Blog - News and events from the Elite Dangerous galaxy - Engineering has changed. A Plasma Accelerator is a weapon module that fires slugs of superheated plasma. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. His workshop is Turner Metallics Inc, located in the Alioth system. They are extra annoying with Target Lock Breaker, Dispersal* and Dazzle* (*if enemy has gimballs). However, they have among the highest raw damage ratings of any weapon and much of this damage ignores the various resistances of shields, hull and armoured Bulkheads; it also completely ignores Armour Hardness. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. Bill Turner claims to be the son of the famous but elusive late Mic Turner, and despite his young age he's reputed to be a wizard with utilities and plasma accelerators. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. Take your favorite fandoms with you and never miss a beat.

He claims to have founded the company MetaDrive which was reverse-engineering Thargoid ship drive technology to create concealed Frame Shift Drive wakes.[1]. Two Lock Breakers (and * effects where applicable) are also super annoying - not because of breaking the lock actually - skilled player has a button to re-target you close by, but the constant need to re-select SUBSYSTEM is the annoying bit. They are very commonly used in PvP with target lock breaker or dazzle shell on an efficient mod. Elite Dangerous Wiki is a FANDOM Games Community. Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators. In use, their projectiles move relatively slowly (875 m/s); this and the lack of gimballed variants make them challenging to use, especially against smaller targets. Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.

I put two of them on an FAS.... it can do work. His workshop is Turner Metallics Inc, located in the Alioth system.

DONE Provide 25 Sensor Fragments (Previously known as Unknown Fragments)Head back down to the Maia region with an SRV on hand, and go to the system HIP 17403. at HIP 17403, land at planet HIP 17403 A 4 A at the coordinates -34.98, -141.30. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! As with any weapon - investigate a bit.

Damage Type for all Plasma Accelerators is divided as follows: The Plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire. https://elite-dangerous.fandom.com/wiki/Bill_Turner?oldid=133374, Achieve Grade 3 access plus at least 1/3 progress towards Grade 4 with. They are available for class 2, 3 and 4 hardpoints and are among the most expensive weapons to purchase and operate. Bill Turner Allegiance

Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The following modifications to modules are available from this engineer: Elite Dangerous Wiki is a FANDOM Games Community. Which ship is best equipped with APA?

A pair of APA's with Dispersal and Target Lock Breaker can ruin a big ship's day, ends up limiting the effectiveness of all turret, gimbal, and seeker weapons so long as you keep hitting. Take your favorite fandoms with you and never miss a beat.

What special effect is best to take? This can be bypassed by engineering the module in version 2.4 once, in order to get the module to grade 5, and then converting to the new engineering system to start out at grade 5 directly. It sounds lame, but the ship and its technological terrors you call Advanced Plasma Accelerators are just tools - you are the weapon! On top of all that, it is also a thermal attack (not to be confused with thermic), meaning it adds to the heat of any ship it hits. Since they come only as C3 you need a ship with at least 2 C3 hardpoints to be effective. Bill Turner claims to be the son of the famous but elusive late Mic Turner, and despite his young age he's reputed to be a wizard with utilities and plasma accelerators. Press question mark to learn the rest of the keyboard shortcuts. Understand the pros and cons of that specific weapon - I know this sounds shitty and a bit tedious but in Elite there is no shortcut to "skill" - meaning you need to be able to utilize the weapons you choose to their maximum potential and be aware of what your ship can or can't do. Experimental effects are simple additions to a module that have a one-time cost, offer specific stat changes, can be applied regardless of the chosen blueprint, and carry over when advancing grades. The latter make them inadvisable to use alongside other energy weapons such as beam lasers and can force a pilot to limit their rate of fire. APAs are very good at annoying your target because they have 3 times better RoF and a bit higher overall dps from standard PAs but they require a lot more ToT (time on target). Press J to jump to the feed. Practice with them in a ship you're very good with - the vulture is a very solid base to start. They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometers, and will deafen anyone unprotected in the vicinity. Alive They're not really soft enough to cuddle with.

If you are running hull tank or hybrid this can add a lot to your overall "sturdiness". You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo.

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