With this exceptional AP and a high Damage per Second , it is one of the best and most versatile melee weapons in the game, performing well against all targets while its brethren excel in specific roles. The exact damage of a melee weapon is based on its quality level, with a low quality weapon dealing less damage and a high quality weapon dealing more. They’re pretty awesome, but the bio link prevents the weapon from having more than one owner so it’s a permanent investment to equip it. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons. The ranges are measured in tiles and correspond to: Between those ranges, accuracy stats are interpolated.
This article is about the base weapon, for the persona weapon, see Persona plasmasword. Do note that stone blocks can only be used with clubs. It should be your go-to long range weapon from midgame onwards. Area-of-effect weapons. Some ranged weapons fire in bursts with each shot having individual hit chances. I purchase them from imperial colonies for 3-4k silver. A ranged weapon's accuracy and damage are also affected by its quality level. With correct use, they can deal heavy damage and disruption to … ticks: The amount of game ticks it takes to aim this gun. I found the psychic sooth artefacts are pretty godly for those quests. https://drive.google.com/open?id=1gdu8YTE9cwj9jcCsT1TrizsbbjkVZwco, https://rimworldwiki.com/index.php?title=Weapons&oldid=73775. * At normal game speed, there are 60 ticks to one real world second. Range weapons consist mostly of firearms, as well as other non-gunpowder weapons like bows and throwing spears, and also the advanced charge rifle and incendiary launcher. If left exposed with no roof, a weapon on the ground will deteriorate until it disintegrates without a trace. The Plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons. This article is about the base weapon, for the persona weapon, see Persona zeushammer. This aiming time is visualized with a shrinking grey circle in-game - … a pump shotgun, with range 15.9 and acc.
Benefits of a one-off Nuke: Great for defeating a late-game siege on your colony. I tried doing quests for a few years without accepting favors as payment.
I bought one from tribe, I got a linked excellent monosword from the ancient danger. One of them lasts 24 hours and it gives a +15 mood boost. They’re pretty awesome, but the bio link prevents the weapon from having more than one owner so it’s a permanent investment to equip it. This weapon has an onboard persona that can bond to only a single person. Note that melee accuracy is determined by a colonist's melee skill and further modified … This page was last edited on 19 August 2020, at 05:32. DPS (Optimal) refers to the theoretical DPS if every single shot were to hit the target. Cooldown starts once all shots in a burst are fired. This monster weapon is a single-use rocket launcher that fires a single explosive projectile. Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane. Ranged weapons also can't fire in melee range unless the target is downed or not immediately hostile to the player's faction. Weapons are used by colonists and raiders alike to fight each other (and sometimes to put down enraged animals). These are touch-range weapons. Cheers :D. I think they only exist to stop you getting advanced weapons from visiting guards. It is able to cripple unprotected limbs in one shot, and deal serious hurt to enemies. Damage for any melee weapon is Base Damage x Material Modifier x Quality Modifier, Cooldown is calculated as Weapon melee cooldown / Material melee cooldown. As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game.
Discussion, screenshots, and links, get all your RimWorld content here! This article is about the base weapon, for the persona weapon, see Persona plasmasword The Plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire. E.g.
New comments cannot be posted and votes cannot be cast. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. The following stats are for weapons that are of normal quality and made out of steel (the baseline material). They can be smelted and have a specific option in the bill menu to allow their sorting. Note that you must use Cooldown (seconds) to get DPS, otherwise if you use Cooldown (Ticks) you'll calculate DPT (Damage Per Tick) which you probably don't want. https://rimworldwiki.com/index.php?title=Plasmasword&oldid=75767. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. DPS for the various ranges takes into account the weapon's accuracy at the start of the defined range. The class that is called whenever this weapon is shot. A weapon stats spreadsheet for B19 with mods https://drive.google.com/open?id=1gdu8YTE9cwj9jcCsT1TrizsbbjkVZwco. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. These weapons are found on raiders, guests and other pawns and are only usable by the specific pawn that the weapon is biocoded to. You get them as rewards for quests. For the full effects of qualities, see Quality. As of 1.1.0, weapons can be biocoded.
Weapons stored in a shelf will not deteriorate, even if left outside. Stats listed in the table below are for weapons that are of normal quality. DPS (damage per second) is calculated as Damage / Cooldown. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. But hey, a small throne room and you get to wield a 30+dps weapon with insane armor penetration. level 1 stats 80-87-77-64, will never fire at medium (25) or long (40) range, yet the medium stat does still bear relevance to its accuracy at 13-15 cells; you can think of its accuracy stats as 80-87-77-0 instead. I have had a colony going in Royalty for 10 years now and I haven't figured out where linked weapons comes from. This page was last edited on 19 October 2020, at 23:59. Plasma is wrapped around the core, held in place by an energy field. boolean defName : The defName of the bullet this gun fires. The exact damage of a melee weapon is based on its quality level, with a low quality weapon dealing less damage and a high quality weapon dealing more.. Press J to jump to the feed. Any insight would be nice. It always came with the threat of a mech cluster appearing every 18 hours so I've only taken that quest once, and failed becouse her happiness got too low. It causes a massive explosion for the highest single attack damage in the game. Explosive weapons are a force to be reckoned with, whether by raiders or colonists. A high-tech weapon that sends a heavy pulse at high velocities towards targets. 1.2.2719 - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%. Weapons have several characteristics that make them useful in different combat situations. Quests and traders. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. I think you need to be at least a knight/dame to wield them otherwise it is illegal to swing them around. Upon impact, it blasts the target with an EMP burst in addition to the physical damage." 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back. Vanilla Rimworld only uses Verb_Shoot, while mods might call their own custom verbClass.
Zeushammer "A warhammer with an embedded EMP capacitor. I would run around farming those around your base. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath. Melee Weapons. Note that melee accuracy is determined by a colonist's melee skill and further modified by health stats of manipulation and sight, as well as the opponent's dodge chance.
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